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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Hello World!

It's somewhat traditional when learning programming languages to begin with a Hello World example. A Hello World program is simply using your code to display or log the text Hello World. It's always been the general starting point because sometimes just getting your code environment set up and having your code executing correctly is half the battle. At least, this was more the case in older programming languages.

Swift makes this easier than ever, and without going into the structure of a Swift file (which we shall do later on and is also much easier than Objective-C and past languages), here's how you create a Hello World program:

print("Hello, World!")

That's it! That is all you need to have the text Hello World appear in Xcode's debug area output.

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