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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Setting up the room


We have the player, now we need a world to place it in. Since we are making a platformer, we are going to use two types of building block: a ground object and a platform object. The ground will be impassable to the player and will be used for the outer perimeter. The platform object will allow the player to jump through and then land upon it:

  1. Create a new Sprite, spr_Ground, and load Chapter 5/Sprites/Ground.gif with Remove Background not checked. Click OK.

  2. Create a new Object, obj_Ground, and assign spr_Ground as the Sprite.

  3. Check the box for Solid. This is necessary as our collision code is looking for solid objects.

  4. Let's test this out. Create a new Room, and under the Settings tab, change the name to BossArena and change the Width to 800. We will want a good size room to fight in.

  5. Add instances of obj_Ground around the border of the room. Also add a single instance of obj_Player near the floor of the room.

  6. Run the game. At this point the player should be able to run and...

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