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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Placing buildings on the floor

We are in the process of creating a building. We let the player choose the type of building in the previous task. In this task, we allow the players to choose where to place the selected building on the floor. There is a half-transparent building image following the cursor when selecting a tile to place the building. If the place is unavailable, we put a red overlay on top of the ghost building.

Prepare for lift off

We need the three building image files to be placed on the floor. Include the following three image files in the images folder of our project. The red overlay is added programmatically.

Prepare for lift off

Planning the placing flow

This task involves both the UI layer and the city layer. We will use event dispatching for communication between these two components. There will be two custom events: newBuildingToBePlaced and placedBuilding. The following figure illustrates the event communication between both the layers in order to place the selected building on the floor...

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