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How to Test a Time Machine

You're reading from   How to Test a Time Machine A practical guide to test architecture and automation

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801817028
Length 384 pages
Edition 1st Edition
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Author (1):
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Noemí Ferrera Noemí Ferrera
Author Profile Icon Noemí Ferrera
Noemí Ferrera
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
2. Chapter 1: Introduction – Finding Your QA Level FREE CHAPTER 3. Chapter 2: The Secret Passages of the Test Pyramid – The Base of the Pyramid 4. Chapter 3: The Secret Passages of the Test Pyramid – the Middle of the Pyramid 5. Chapter 4: The Secret Passages of the Test Pyramid – the Top of the Pyramid 6. Part 2 Changing the Status – Tips for Better Quality
7. Chapter 5: Testing Automation Patterns 8. Chapter 6: Continuous Testing – CI/CD and Other DevOps Concepts You Should Know 9. Chapter 7: Mathematics and Algorithms in Testing 10. Part 3 Going to the Next Level – New Technologies and Inspiring Stories
11. Chapter 8: Artificial Intelligence is the New Intelligence 12. Chapter 9: Having Your Head up in the Clouds 13. Chapter 10: Traveling Across Realities 14. Chapter 11: How to Test a Time Machine (and Other Hard-to-Test Applications) 15. Chapter 12: Taking Your Testing to the Next Level 16. Index 17. Other Books You May Enjoy Appendix – Self-Assessment

Finding XR bugs and testing in XR

In the previous two sections, we looked at specific tests in AR and VR. In this section, we will review the more general testing that can be done in XR, although the testing that we cover for VR and AR should also be taken into account for any XR application. Let us perform the exercise of reviewing the test pyramid and mention some particular tests we should perform for XR.

Base layer

As with any other application, the units of code for an XR application should be carefully tested, especially when measuring code coverage and code optimization.

Unit testing in XR should focus on three main aspects of an XR application:

  • The code: This is just like any other application.
  • The object interaction: This includes collisions, bouncing, removing, creating, or changing objects... Make sure all of these interactions are properly put to the test during unit testing (or, if not possible, later on), whether the objects are interacting with other...
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