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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Summary

In this chapter, we analyzed the concept of DI and how it should be applied in order to separate concerns and prevent objects from having the responsibility of creating other objects and how this is of great benefit for testing. We started the chapter by analyzing the concept of manual DI. This served as a good example of how DI works and how it can be applied to an Android application; it served as the baseline when comparing the DI frameworks.

We also analyzed two of the most popular frameworks that help developers with injecting dependencies. We started with a powerful and fast framework in the form of Dagger 2, which relies on annotation processors to generate code to perform an injection. We also looked into Koin, which is a lightweight framework written in Kotlin with slower performance but a simpler integration and a lot of focus on Android components.

The exercises in this chapter were intended to explore how the same problem can be solved using multiple...

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