Summary
In this chapter, we learned how to start using DOTS by creating our own components and systems to add gameplay to a simple game. We saw how to use input, and the DOTS transform API to move and rotate objects, and we also saw how to spawn and destroy objects.
DOTS is a new engine on its own, running inside Unity. The way it works is vastly different, and except for a few systems like the rendering pipelines, almost all DOTS features work very differently from their GameObject counterparts. Also, DOTS is still quite new, meaning it still has missing features and could be subjected to substantial changes in the next versions.
This makes it a possible risk for creating new projects, but on the other hand, the performance it can achieve could be decisive for big and ambitious projects. It is an interesting piece of technology that can revolutionize game development, and every day, it is getting more powerful and stable. It’s a good time to start learning about it...