Implementing Movement and Spawning
In the previous chapter, we learned about the basics of scripting, so now let’s create the first script for our game. We will see the basics of how to move objects through scripting using the Transform
component, which will be applied to the movement of our player with the keyboard keys, the constant movement of bullets, and other object movements. Also, we will see how to create and destroy objects during the game, such as the bullets our player and enemy shoot and the enemy wave spawners. These actions can be used in several other scenarios, so we will explore a few to reinforce the idea.
In this chapter, we will examine the following scripting concepts:
- Implementing movement
- Implementing spawning
- Using the new Input System
We will start by scripting components to move our character through the keyboard, and then we will make our player shoot bullets. Something to consider is that we are going to first...