Section 1 – Our First Level
In this section, you will learn about the fundamental concepts of Unity, such as scene creation and asset management, to create your first playable prototype game level.
This section comprises the following chapters:
- Chapter 1, Designing a Game from Scratch
- Chapter 2, Setting Up Unity
- Chapter 3, Working with Scenes and Game Objects
- Chapter 4, Grayboxing with Terrain and ProBuilder
- Chapter 5, Importing and Integrating Assets