Summary
In this chapter, we discussed several lighting topics, such as how Unity calculates lights, shadows, how to deal with different light sources such as direct and indirect lighting, how to configure shadows, how to bake lighting to optimize performance, and how to combine dynamic and static lighting so that the lights aren't disconnected from the world they affect. This was a long chapter, but lighting deserves that. It is a complex subject that can improve the look and feel of your scene drastically, as well as reducing your performance dramatically. It requires a lot of practice and, here, we tried to summarize all the important knowledge you will need to start experimenting with it. Be patient with this topic; it is easy to get incorrect results, but you are probably just one checkbox away from solving it.
Now that we have improved all we can in the scene settings, in the next chapter, we will apply a final layer of graphic effects using the Unity Postprocessing Stack...