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Hands-On System Programming with C++

You're reading from   Hands-On System Programming with C++ Build performant and concurrent Unix and Linux systems with C++17

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789137880
Length 552 pages
Edition 1st Edition
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Author (1):
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Dr. Rian Quinn Dr. Rian Quinn
Author Profile Icon Dr. Rian Quinn
Dr. Rian Quinn
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Table of Contents (16) Chapters Close

Preface 1. Getting Started with System Programming 2. Learning the C, C++17, and POSIX Standards FREE CHAPTER 3. System Types for C and C++ 4. C++, RAII, and the GSL Refresher 5. Programming Linux/Unix Systems 6. Learning to Program Console Input/Output 7. A Comprehensive Look at Memory Management 8. Learning to Program File Input/Output 9. A Hands-On Approach to Allocators 10. Programming POSIX Sockets Using C++ 11. Time Interfaces in Unix 12. Learning to Program POSIX and C++ Threads 13. Error – Handling with Exceptions 14. Assessments 15. Other Books You May Enjoy

Understanding POSIX threads

A thread is similar to a process, with the main distinctions being the following:

  • Threads are contained within processes
  • Threads inherently share a memory space with other threads of the same process, while processes do not share resources unless explicitly told to (using inter-process communication mechanisms)

Like processes, however, threads are scheduled for execution at any time by the operating system. This may mean executing in parallel with other threads, leading to performance optimizations if properly used, but at the expense of introducing threading-specific logic bugs, such as race conditions and deadlock.

The goal of this section is to briefly review POSIX threads. These largely influenced the design of C++ threads, which will be discussed later.

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