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Hands-On Artificial Intelligence with Unreal Engine

You're reading from   Hands-On Artificial Intelligence with Unreal Engine Everything you want to know about Game AI using Blueprints or C++

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781788835657
Length 552 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (19) Chapters Close

Preface 1. Section 1: The Unreal Framework FREE CHAPTER
2. Making the First Steps in the World of AI 3. Behavior Trees and Blackboards 4. Navigation 5. Environment Querying System 6. Agent Awareness 7. Extending Behavior Trees 8. Crowds 9. Section 2: Designing and Implementing Behavior Trees
10. Designing Behavior Trees - Part I 11. Designing Behavior Trees - Part II 12. Designing Behavior Trees - Part III 13. Section 3: Debugging Methods
14. Debugging Methods for AI - Logging 15. Debugging Methods for AI - Navigation, EQS, and Profiling 16. Debugging Methods for AI - The Gameplay Debugger 17. Going Beyond 18. Other Books You May Enjoy

Some useful resources

If you are thirsty to learn more, I can completely understand. Finding good materials on the subject is hard, despite the community being very wild, friendly, and very nice.

For sure, the first place to look is the Official Documentation (https://docs.unrealengine.com/en-us/), which needs to be integrated with the Forum and Answerhub.

Secondly, participating in events is a great way to connect with people and share knowledge. Did you know that Unreal Engine has official meetups around all the globe? Check it out: https://www.unrealengine.com/en-US/user-groups.

Other events include Unreal Fest, GDC, and Gamescom (among many others).

If you are looking for more traditional resources instead, such as books and blogs, there are a few resources about Unreal Engine (especially related to AI in some way) that I found particularly useful. These are personal blogs...

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