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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D coordinate systems 18, 19

2D shader

creating 218-222

3D 144

space orientation 144

workspace 145

3D editor 145, 146

3D gizmo 147

3D Minigolf

arrow, aiming 159-161

arrow, positioning 161

ball collisions, improving 157, 158

ball, creating 157

ball, testing 157

building 143

course, creating 152

environment settings 176-178

lighting setup 176, 177

project setup 151, 152

UI, adding 159

UI display 161, 162

visual effects 173

3D Minigolf, scripting 162

ball script 166, 167

camera improvements 170

course designing 172

gimbal, creating 171, 172

main script 164, 165

mouse, capturing 169

options, for improving aiming 167, 168

testing 167

UI code 163

3D objects

adding 146, 147

3D shaders...

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