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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Importing and playing background music

Personally, I feel that music affects my enjoyment of a game in a big way. I have my favorite game music such as the level two background music from Super Mario Bros. 3, the Song of Storms from Legend of Zelda: Ocarina of Time, and the entire soundtrack of Capy Games' Superbrothers: Sword & Sworcery. They each bring with them a certain element of nostalgia, as they play an important role in my gaming history. It's tough to say, with certainty, whether my enjoyment of each of these games could have been affected by a change in the music, but I think it could. I'm sure if you think of your favorite moments from your favorite games, you can hear the music in your head. Keeping this in mind (no pun intended), let's learn a little about importing and playing music in GameMaker.

Getting ready

You'll need three things to begin this recipe: a room (of course), an object called obj_musicControl, and a song of your choice. You can...

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