Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

Arrow left icon
Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Adding the Web Audio API to the engine

In this section, we'll be using the browser's Web Audio API to add sound to our game. The API is incredibly full-featured, allowing for mixing audio sources and special effects, but we're just going to use it to play background music and sounds. In fact, the Web Audio API is its own book and, if you're interested, you can find one at https://webaudioapi.com/book/. While it would be fun to add things such as spatialized audio to our game, we're going to focus on just adding some music and sound effects. I encourage you to experiment on your own when making your own, more complicated games.

Once we've got an overview of the Web Audio API, we'll create a module to play sounds in Rust, load the sounds in the same way as we load our images, and finally, add that sound to the engine.

The Web Audio API is a relatively new technology that is meant to replace older technology for audio, such as QuickTime and Flash...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime