Technical requirements
Starting with this chapter, and continuing in the remaining chapters, you’ll be creating a point-and-click adventure game. Since it’d be too time-consuming for you to prepare all the game assets, we are providing them. We have already exported the glTF files from Blender. Should you need to access the originals for any modifications, or when a specific file is mentioned, these files can be found in the Blender Models.zip
file in this book’s GitHub repository.
Unlike the previous chapters, which usually had Start
and Finish
folders with simple assets, we’ll switch things up a bit. This chapter will have the usual folders too, but they will contain the content of a Godot project. The Godot project in the Start
folder will contain the barebone assets for you to start building the level for the game. By the end of this chapter, your game will have reached a stage where you can use the content from the Finish
folder to compare what you...