As we saw in the last chapter, FMOD Studio is a powerful audio workstation that integrates seamlessly with Unity. It gives the sound designer or developer the ability to create professional quality audio that can be used across platforms and even game engines. Getting experienced with such a tool will take some time and certainly not all the capabilities can be explored in a single chapter. While in the last chapter, we only started covering the basics of using FMOD with Unity by completing some simple and familiar tasks. For this chapter, we will go far deeper into FMOD and explore the complex tasks of creating dynamic and adaptive audio, which took us a couple of chapters using the Unity Audio Mixer. We plan to only cover the same material in a single chapter, not because FMOD is so powerful, but because all the background material was previously...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine