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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Project overview

In this chapter, we'll build a Movies app. As soon as the user opens it, the app will show a list of movies that are about to come out in cinemas. The user will also be able to search for movies by title on the same screen, like so:

If they tap on one of the movies, the app will show a second screen, which is a more detailed view of the movie with a bigger image and an overview:

To retrieve the data, the app will use an open web service, which is The Movie Database API.

By the end of this chapter, you'll have built a fully functional app that connects to the web and retrieves data from a remote web service.

The time required for this project is approximately three hours.

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