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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
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Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Questions

Hopefully, you found this chapter pretty exciting, especially at the end, where I showed you just how easy it is to add animation to Flutter. We are now exploring some interesting concepts that will make your app look banging!

However, some tricky sections are worth revisiting, so use these questions as a prompt to ensure you have understood all the content in this chapter:

  1. Can you remember what Matrix4’s identity looks like?
  2. What are the three main transformations that can be used?
  3. Can you recall what the main controls of AnimationController are?
  4. How would you modify your stateful class so that it can tell AnimationController when a new frame is being drawn to the device’s screen?
  5. What is the purpose of curves within animations?
  6. What is the benefit of using AnimatedBuilder within your widget tree?
  7. How do you trigger the animation of an AnimatedContainer or AnimatedFoo class?
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