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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Overview

In Unity, a gizmo is a visual aid rendered in Unity's Scene View to help us in the development process. Several components in Unity use gizmos to tell the developers where in the 3D world these are located.

Take a look at the following screenshot. The two icons, the movie camera and the light bulb, are gizmos that indicate the game object position of the camera and the point light components, respectively.

Overview

You can do the same with a specific game object if you click on the cube icon in their inspector pane:

Overview

Here you have three options to choose:

  • Use a label
  • Use a built-in icon
  • Use a custom icon made with any image located inside your project

You will see the following three results, respectively, in the Scene View:

Overview

Any of these gizmos will be attached to the game object and will persist in the scene and in any prefab containing this game object.

All these examples use the Unity editor to do the required setup, but there is an additional way in which gizmos can be created, allowing...

You have been reading a chapter from
Extending Unity with Editor Scripting
Published in: Sep 2015
Publisher:
ISBN-13: 9781785281853
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