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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Drawing in code

The key to FireMonkey’s cross-platform support is its rendering architecture. When you create a new multi-device project with Delphi, on the first page of the wizard, you can choose an application type. Effectively, this selects the type of the first form to add to a new app. For this, you can choose Blank Application. This will add a form inherited from TForm to the project, which is a basic two-dimensional form. The second choice is 3D Application. This will add a form inherited from TForm3D. All other choices give you a TForm descendant with some additional controls already added.

If you decide to add more forms to the project, then you’ll come across the real choice: HD Form or 3D Form. Here, HD stands for high-definition and is just a different name for 2D. Depending on the chosen platform, FireMonkey forms are rendered using different graphics APIs, such as OpenGL or DirectX. These are the same APIs that many developers use to implement graphically...

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