Summary
This chapter provided a comprehensive understanding of the various interactions and locomotion features that can be used in VR experiences. By setting up a demo scene, we were able to explore different forms of interactions, such as ray, direct, gaze, snap, continuous, and teleportation. We also looked at how to incorporate haptic feedback, attach points, and socket interactors to enhance the realism and immersion of our VR experience. We now have a foundation we can build on that includes interacting with objects from a distance, interacting with them directly, changing the way we navigate virtual spaces, and much more. These are the core interactions that every VR experience should have and at this point, you should have a better understanding of how to use these interactions within your experiences. Remember that the key to VR development is a mix of planning features, adding components to GOs within the scene, and testing in the editor. With the basic foundations in place...