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Direct3D Rendering Cookbook

You're reading from   Direct3D Rendering Cookbook For C# .NET developers this is the ultimate cookbook for Direct3D rendering in PC games. Covering all the latest innovations, it teaches everything from debugging to character animation, supported throughout by illustrations and sample code.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849697101
Length 430 pages
Edition Edition
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Author (1):
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Justin Stenning Justin Stenning
Author Profile Icon Justin Stenning
Justin Stenning
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Toc

Table of Contents (19) Chapters Close

Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Direct3D FREE CHAPTER 2. Rendering with Direct3D 3. Rendering Meshes 4. Animating Meshes with Vertex Skinning 5. Applying Hardware Tessellation 6. Adding Surface Detail with Normal and Displacement Mapping 7. Performing Image Processing Techniques 8. Incorporating Physics and Simulations 9. Rendering on Multiple Threads and Deferred Contexts 10. Implementing Deferred Rendering 11. Integrating Direct3D with XAML and Windows 8.1 Further Reading
Index

Creating device-dependent resources


In this recipe, we will see how the included sample framework deals with the initialization of device-dependent Direct3D resources and how our custom classes can make use of this throughout this book.

Getting ready

We continue from where we left off in the Using the sample rendering framework recipe.

How to do it…

We will review the base class's implementation of the CreateDeviceDependentResources function, and then look at how to implement overrides within the descending classes.

  1. The following protected virtual D3DApplicationBase.CreateDeviceDependentResources implementation is assigned as an event-handler to the DeviceManager.OnInitialize event.

    protected virtual void CreateDeviceDependentResources(DeviceManager deviceManager)
    {
        if (_swapChain != null)
        {
            // Release the swap chain
            RemoveAndDispose(ref _swapChain);
            // Force reinitialize size dependent resources
            SizeChanged(true);
        }
    }
  2. Within your class descending from...

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