Text is, without a doubt, one of the most fundamental elements of every application. In this section, we will take a close look at the TText component, along with another ubiquitous and related component known as TLabel.
Before GUIs became prominent in the UI scenario, text was there to build the most basic human-computer modern interactions available (you may want to consider blinking a LED, emitting a beep sound, or controlling a switch as one of the most basic Human-Computer Interactions (HCIs) ever).
This doesn't mean dealing with text is always simple. A lot of features and details become available when text is your subject. For example, the text should have a size, a typeface (or font family), a color, and a wide set of options available (including bold, italic, strikeout, and underline, all of which are popular examples).
After this, you will find yourself considering how to properly align the text with respect to some boundaries, how...