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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Using the TLayer3D component

TLayer3D is one of the available 3D layers you can find under the 3D Layers category in the IDE component palette. It is basically a bridge between the 3D and 2D world as it is actually a 3D visual component that can host 2D visual components.

You can make use of a TLayer3D instance as you would any other 3D FMX components. You can set its position (three-axis rotation included), size, scale, and any other available property that you would find in other 3D components. With the additional feature, this component can be a parent of, just to name a couple of possibilities, a TListView or a TLayout instance.

In the Mix3D2D demo project, you can see I've created a 3D application (using the TForm3D approach discussed earlier in this chapter) with some 3D objects. As you can see in the following screenshot, there are two TDummy instances, one holding the 3D scene (specifically a TProxyObject component), and a second one named DummyUI holding...

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