Summary
This chapter showed us how to connect Flash to CryENGINE 3 using the Flow Graph. We learned a few Flash basics, and how to use ActionScript and Flow Graph to interact between the engine and our UI.
You should now be able to create your own custom HUD and menus, and hook them up with CryENGINE 3!
In the next chapter, you will learn how to create new 3D assets for CryENGINE using 3ds Max.