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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 6. User Interface and HUD Creation with Flash

Even if the user interface is only a small part of a game, it is very important. There is no game that comes without it. It is the first thing you see once you start a game, and the HUD is visible nearly all the time during gameplay. The style of the UI/HUD has a big impact on the look and feel of a game. While it is needed to show important information (for example, health, current ammo, and so on), it also needs to fit into the rest of the scene. The worst thing will be to have a UI that just feels misplaced over the rest of the scene.

In this chapter, I will show you how to bring your own custom UI and HUD into our engine. Because CryENGINE 3 uses Scaleform GFx as a UI solution, you will need to have Adobe Flash to create your assets.

In this chapter, we shall:

  • Create a new 2D HUD with Adobe Flash

  • Write some simple ActionScript

  • Use the UI Emulator for easy testing and faster development of the UI

  • Load the new HUD and interact with it using...

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