Time for action – animating a camera
Having added a new Track View sequence and director node, we need some objects to be added to this sequence for us to direct. In this example, we will animate a camera.
First, navigate to the Misc section in the Rollup Bar, and click-and-drag a Camera entity into the level. This will create a wireframe preview of the camera showing its direction and Field Of View (FOV). You can move the camera object in your game world, as you would any other entity, using the Move and Rotate tools.
Rename the newly created camera to
cinematic_camera1
. At this point, you should adjust your view to be able to quickly preview the view from the actual camera.Note
For this example, we will only animate the camera movement from the camera's viewpoint and not from the perspective view.
To change your active view to
cinematic_camera1
, right-click on the top bar in the viewport.Reopen the dialog and also deactivate Lock Camera Movement. This will allow us to control the movement...