Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

Arrow left icon
Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Writing code with efficiency in mind

When we talk about efficient code, we can mean several different things. Let's look at some of the things people might mean when they talk about efficient code.

Removing redundant or unnecessary code

You should always make sure that you remove redundant code. Redundant code is code that does not affect the output of the application, but will be executed.

Look at the following code:

number = 10
for i  = 1 to 1000
  number = number + i
end_for
number = 20
print number

Here, we created a variable, number, and set it to 10.

Then, we have a for loop. This loop will iterate 999 times. The first time this happens, the i variable will have a value of 1; the second time, it will be 2, and so on until it reaches 1000. Then, we will exit the loop.

Each time we're inside the loop, we will take whatever value the variable number currently has, add the current value of i to it, and store the result in the number...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime