Chapter 7
Q1. What are the Three Ms?
A: Mechanics, Monetization, and Marketing.
Q2. What is the basic game concept of a simulator?
A: Players start off basic or with poor tools, weapons, or abilities. Over time, after performing a simple task they can upgrade and become more powerful.
Q3. What is one of the greatest aspects of RP games in terms of engagement?
A: There is no defined end to the game, so users will often return for the gameplay, which is mostly social interactions.
Q4. What is something you should always avoid when implementing your monetization strategy?
A: Making your experience “pay-to-win,” that is, locking high-tier items behind a simple paywall.
Q5. What is a good level of advantage to be expected from Passes?
A: Mid- to upper-mid-tier range items, where the Pass serves more as a progression aid then an overall gameplay advantage.
Q6. What is a truly fair monetization option that may bring in less overall revenue...