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Cocos2d Game Development Essentials

You're reading from   Cocos2d Game Development Essentials For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390327
Length 136 pages
Edition 2nd Edition
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Author (1):
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Ben Trengrove Ben Trengrove
Author Profile Icon Ben Trengrove
Ben Trengrove
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Summary

You now have a basic knowledge of Cocos2d and have created your first game! You know about CCNode and the scene graph. You learned the common CCNode subclasses, including CCSprite for 2D images, CCButton for buttons, and CCLabelTTF for text. You also learned how to organize your game into different scenes using CCScene and, how to transition between these scenes using the CCDirector-shared instance. You also learned how to run code on every frame by using the update methods provided in CCNode.

In the next chapter, you will discover how you can avoid all the repetitive initialization code by using the graphical editor: SpriteBuilder.

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