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CMake Best Practices

You're reading from   CMake Best Practices Upgrade your C++ builds with CMake for maximum efficiency and scalability

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781835880647
Length 356 pages
Edition 2nd Edition
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Authors (2):
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Mustafa Kemal Gilor Mustafa Kemal Gilor
Author Profile Icon Mustafa Kemal Gilor
Mustafa Kemal Gilor
Dominik Berner Dominik Berner
Author Profile Icon Dominik Berner
Dominik Berner
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Table of Contents (22) Chapters Close

Preface 1. Part 1 – The Basics FREE CHAPTER
2. Chapter 1: Kickstarting CMake 3. Chapter 2: Accessing CMake in the Best Ways 4. Chapter 3: Creating a CMake Project 5. Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
6. Chapter 4: Packaging, Deploying, and Installing a CMake Project 7. Chapter 5: Integrating Third-Party Libraries and Dependency Management 8. Chapter 6: Automatically Generating Documentation 9. Chapter 7: Seamlessly Integrating Code Quality Tools with CMake 10. Chapter 8: Executing Custom Tasks with CMake 11. Chapter 9: Creating Reproducible Build Environments 12. Chapter 10: Handling Distributed Repositories and Dependencies in a Super-Build 13. Chapter 11: Creating Software for Apple Systems 14. Part 3 – Mastering the Details
15. Chapter 12: Cross-Platform-Compiling Custom Toolchains 16. Chapter 13: Reusing CMake Code 17. Chapter 14: Optimizing and Maintaining CMake Projects 18. Chapter 15: Migrating to CMake 19. Index 20. Other Books You May Enjoy Appendix: Contributing to CMake and Further Reading Material

Using existing cross-platform toolchain files

When building software for multiple platforms, the most straightforward way to do this is to compile software on the target system itself. The downside of that is that each developer has to have a running version of the target system to build the software. If these are desktop systems, that might work reasonably well, although moving between different installations to develop the software also makes the developer workflow quite tedious. Less powerful devices such as embedded systems might be very uncomfortable because of the lack of proper development tools, or because compiling the software takes very long.

Therefore, a much more convenient way from the developer’s perspective is to use cross-compiling. This means the software engineer writes code and builds the software on their own machine, but the resulting binaries are for a different platform. The machine and platform on which the software is built are usually called the...

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