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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Generating a sine oscillator


In this recipe, we will learn how to generatively create a sine wave oscillator by manipulating the sound card's PCM (Pulse-code Modulation ) audio buffer. The frequency of the sine wave will be defined by the mouse's y coordinate.

We will also draw the sine wave for a visual representation.

Getting ready

Include the following files:

#include "cinder/audio/Output.h"
#include "cinder/audio/Callback.h"
#include "cinder/Rand.h"
#include "cinder/CinderMath.h"

And add the following useful using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will create a sine wave oscillator using the following steps:

  1. Declare the following member variables and the callback method:

    void audioCallback( uint64_t inSampleOffset, uint32_t ioSampleCount, audio::Buffer32f *buffer );
    float mFrequency;
    float mPhase, mPhaseAdd;
    vector<float> mOutput;
  2. In the setup module we will initialize the variables and create the audio callback using the following...

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