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C++ Game Animation Programming

You're reading from   C++ Game Animation Programming Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Length 480 pages
Edition 2nd Edition
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Authors (2):
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Gabor Szauer Gabor Szauer
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Gabor Szauer
Michael Dunsky Michael Dunsky
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Michael Dunsky
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window FREE CHAPTER 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

15

Measuring Performance and Optimizing the Code

Welcome to Chapter 15! In the previous chapter, we extended the glTF application to render a large crowd of model instances at the same time on the screen.

In this chapter, we will search for performance problems by measuring the time the application needs for some function calls, such as the calculation of the joint matrices for the vertex skinning or the upload of the matrix data into the buffers of the graphics card. This measurement allows us to find so-called hotspots, which are parts of the code that are called many times during the program execution.

First, we discuss some basic dos and don’ts of code optimization. Then, we explore a couple of different methods to make the code – at least theoretically – faster. There is no guarantee that an optimization will have a positive effect on the speed of a program, as using the wrong data type or algorithm can even slow down the code. Therefore, we need...

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