Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

Arrow left icon
Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
Arrow right icon
View More author details
Toc

3D coordinate system


Just like working in 2D, working in 3D means using a certain axis system. Unlike 2D, the coordinate system doesn't originate at the top left corner. But because we will be using a camera to view our scene, the origin doesn't matter that much.

If we hold the phone in landscape mode, the x axis is on the horizontal plane, the y axis on the vertical plane, and the z axis goes through the screen. This is known as a right-handed axis system.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image