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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Summary

In this chapter, you learned all the important aspects on how to design your own game as follows:

  • Introduction to important elements that you need to include in your game design, such as game genre, game mechanics, level design, storyline, and visual style
  • Explaining what is rapid prototyping and how it helps establish a solid game idea
  • The process of creating concepts for your game character and environment

In the next chapter, we will gain knowledge on how to turn our characters design into 3D models using Blender.

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