Unreal Engine Editor has a Blueprint VR template that makes it easy to start experimenting with VR development. The following screenshot shows the creation of a project using the VR template. In Project Settings, choose Mobile / Tablet as the hardware, Scalable 3D or 2D as the graphical level, and No Starter Content. These settings were chosen because performance is essential in a VR application:
The following screenshot is from the start up map of the VR template and shows that there are two maps in the VR template with different types of locomotion. The first map contains an example of locomotion using the keyboard or gamepad, and the second map uses Motion Controllers for locomotion and interactions. In this chapter, we will use the second map, which is in the VirtualRealityBP/Maps/MotionControllerMap path. The letters HMD that appear in the screenshot...