Exploring State Machines
A State Machine in the AnimGraph allows you to organize the animation into a series of states. To exemplify this, we will create a State Machine with two states: idle and moving.
We need to define Transition Rules to control the transition from one state to another.
Follow these steps to create the State Machine:
- Remove the other animation nodes and leave only the Output Pose node in the AnimGraph.
- Right-click on the AnimGraph, search for
state machine
, and select Add New State Machine…:
- Rename the State Machine to
Char States
. You can rename it in the Details panel. Connect the white icon of the State Machine to the white icon of the Output Pose node:
- Double-click on the Char States node to edit the State Machine. Then, right-click on the graph and...