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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements FREE CHAPTER 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Modeling windows

As I embark on adding details to the house, I do have some options for how to attack the modeling. Let's take the example of a window. I could continue to use the Loop Cut and Slide and Extrude tools to slice up new edges on the existing cube and make the windows part of the already existing mesh.

All my work would be contained in a single object, the cube:

The existing cube could be cut up and the details, such as windows, could be modeled as part of the same mesh

Looking ahead, however, I can see that this particular window is a common element of the house. I can see it repeated not only on the front of the house but the other sides as well:

The same window is repeated throughout the house.

If I modeled the windows as a direct part of the existing cube, I would have to repeat my modeling steps for each window. That would not only add to my modeling time...

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