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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements FREE CHAPTER 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Adding a Subdivision Surface Modifier

The Subdivision Surface Modifier takes an existing object, rounds it out, and makes it smoother. It does this by dramatically increasing the number of vertices, edges, and faces. At the top of Blender, to the right of all the menu options, some metrics are displayed. These are statistics for the entire project when you are in Object Mode. When you add a Subdivision Surface Modifier and increase the number of subdivisions, you can see your object getting smoother. You can also see the number of vertices and faces go up:

As the hand gets smoother with the Subdivision Surface Modifier, the vertex and face count goes up as well.

When you apply the Subdivision Surface Modifier, those new vertices, edges, and faces become a permanent part of the object. As you can imagine from the following figure, the hand on the left with the original faces would...

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