Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

Arrow left icon
Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Adding wheels

We are now adding some wheels to the tank. In the following steps, we are creating simple cylinders and arranging them so that we know where the wheels will sit:

  1. Add a cylinder to the side of the tank.

Figure 7.29 – A wheel

  1. Add an Array modifier to the cylinder to copy the wheel. Set the Count value to 6 and the Constant Offset Y factor to 1.41 m.

Figure 7.30 – The wheel array

  1. Add two smaller cylinders at the front and the back. These will be the sprockets that drive the tracks.

Figure 7.31 – Sprockets

  1. Apply the Array modifier to the wheels.

Figure 7.32 – Applying the Array modifier

  1. Select all the wheels in Edit Mode and press P to separate them as Loose Parts.

Figure 7.33 – Separating loose parts

  1. After separating the wheels, select them all in Object Mode.
  2. ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime