Refining our ship
We'll work though the spacecraft one section at a time, adding detail until it's finished.
Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we want to remove (to create gaps in the hull) and delete them:
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_001.png)
We can use Alt + S to scale in some edges, then rip them with the V key:
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_002.png)
I'm also going to use the Inset tool to create a door (or hatch) on the side of the ship:
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_003.png)
Then, I'll just bevel those edges so that they're more rounded:
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_004.png)
Next, we'll create a series of cutout shapes to use for the top of the hull (just like we did on our gun model):
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_005.png)
Using the same techniques from Chapter 2, Sci Fi Pistol – Adding Details, we'll cut those pieces into our hull:
![Refining our ship](https://static.packt-cdn.com/products/9781785282010/graphics/graphics/image_05_006.png)
I'd like to point out that I've cheated a little bit here. Earlier in the book, I said you should never use N-Gons in curved areas. That's an...