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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Shaping the body

For our next project, we're going to build a futuristic shuttlecraft. The ship is fairly complex, but becomes easier when you break it down into distinct subsections. In this chapter, we'll work on getting the major shapes and components blocked out. It will start to look a lot less daunting by the time we're done!

First, let's take a look at our design:

Shaping the body

If this looks familiar, that's because it was one of my first major Blender projects. I released it under the Creative Commons Non-Attribution license, which means anyone can use the model (or the design) for whatever they want.

We don't need to replicate this ship exactly, but we'll use it as a guide. I've made several versions over the years, and no two are exactly alike. We'll just think of it as concept art.

From the image, we can identify several key components and details that we'll want to pay attention to:

Shaping the body

The first thing to focus on is the basic shape of the hull...

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