Before this baby dragon gets any final textures, we'll need a preliminary material setup. This should approximate the texturing setups with flats and get a proxy set up for the texture maps that will be used in the final dragon. We can then supplement this lay-in with some starting lights and rendering for Eevee. First things first, we need to prepare the scene.
Getting set up for texture baking
Preparing the scene for baking
Our starting process consists of a high-poly mesh for details, a low-poly mesh with UVs to capture that detail, and a cage mesh that helps determine the boundaries for their interaction. We'll be starting off where we ended with the previous chapter, so we need both the high-poly and retopologized...