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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the bow sharper

Just like you put a corner on the stern by putting the control points close together, you can make the edge of the bow sharper as well. Execute the following steps:

  1. Press 3 on the NumPad to see the Right view.
  2. Press the Tab key to get back into Edit Mode.
  3. Press A to deselect all the vertices. Press B, and then use the mouse to select the control points at the bottom of the bow, as shown in the following screenshot:
    Time for action – making the bow sharper
  4. Press Ctrl and 7 on the NumPad to get the Bottom view.
  5. Press S, X, and use the mouse to scale the control points in X until they are as far apart as the other control points in the bow, as shown in the following screenshot. Then, press the LMB.
    Time for action – making the bow sharper
  6. Press the MMB and use the mouse to rotate the view so you can see that the bow of the sloop is more pointed.

What just happened?

By scaling the control points at the bottom of the bow, you brought the point of the bow down to the bottom of the hull.

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