Chapter 4. Modeling with Vertices, Edges, and Faces
Well, that was quite a chapter. You learned how to control the camera and other objects. You learned the basics of using lights. You created animations by making and adjusting key frames. You learned how to save and load files.
In 3D, every model from futuristic cities to prehistoric dinosaurs depend on what we will study in this chapter. The vertex, the edge, and the face provide the foundation for all the mesh models, and you will be learning how to construct and manipulate them, giving you the background you need to build objects in Blender. You will use your knowledge of operating the 3D View window.
You will learn about the following topics:
Using Object Mode and Edit Mode for modeling
Selecting and manipulating vertices, edges, and faces
Blender's basic geometric solids for modeling
Creating vertices, edges, and faces from scratch
Blender's data structure that underlies the model