Updating the engine
Open the Engine.cpp
file and add the highlighted code to load the sprite sheet texture at the end of the Engine
constructor:
Engine::Engine() { // Get the screen resolution and create an SFML window and View Vector2f resolution; resolution.x = VideoMode::getDesktopMode().width; resolution.y = VideoMode::getDesktopMode().height; m_Window.create(VideoMode(resolution.x, resolution.y), "Thomas was late", Style::Fullscreen); // Initialize the full screen view m_MainView.setSize(resolution); m_HudView.reset( FloatRect(0, 0, resolution.x, resolution.y)); // Inititialize the split-screen Views m_LeftView.setViewport( FloatRect(0.001f, 0.001f, 0.498f, 0.998f)); m_RightView.setViewport( FloatRect(0.5f, 0.001f, 0.499f, 0.998f)); m_BGLeftView.setViewport( FloatRect(0.001f, 0.001f, 0.498f, 0.998f)); m_BGRightView.setViewport( FloatRect(0.5f, 0.001f, 0.499f, 0...