This chapter provides a bird's eye view of client-server architectural patterns. It starts with the need for the evolution of two-tier client-server patterns and highlights how the limitations of two-tier client-server patterns led to the evolution of three-tier and consequently n-tier client-server patterns. The different variants of client-server patterns like the master-slave pattern, peer-to-peer patterns, and so on are also explained in-depth with relevant use cases. The second part of the chapter focuses on web application frameworks. The requirements of web applications are different from that of client-server applications, the key differentiating factor being the dynamic updates to the UI based on the changes in the underlying data. All the popular patterns used in web application design are covered in this part of the...
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