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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Looking ahead at the Live Drawing app

As this app is more in-depth and needs to respond in real time, it is necessary to use a slightly more in-depth structure. At first, this may seem like a complication, but in the long run, it will make our code simpler and easier to understand.

We will have four classes in the Live Drawing app, as follows:

  • MainActivity: The Activity class provided by the Android API is the class that interacts with the operating system (OS). We have already seen how the OS interacts with onCreate when the player clicks on the app icon to start an app. Rather than have the MainActivity class that does everything, this Activity-based class will just handle the startup and shutdown of our app, and offer some assistance with initialization by calculating the screen resolution. It makes sense that this class will be of the Activity type and not AppCompatActivity. However, as you will soon see, we will delegate interaction through touches to another class, that is, the same...
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