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Android High Performance Programming

You're reading from   Android High Performance Programming Build fast and efficient Android apps that run as reliably as clockwork in a multi-device world

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785288951
Length 412 pages
Edition 1st Edition
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Authors (2):
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Enrique López Mañas Enrique López Mañas
Author Profile Icon Enrique López Mañas
Enrique López Mañas
Diego Grancini Diego Grancini
Author Profile Icon Diego Grancini
Diego Grancini
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Table of Contents (12) Chapters Close

Preface 1. Introduction: Why High Performance? FREE CHAPTER 2. Efficient Debugging 3. Building Layouts 4. Memory 5. Multithreading 6. Networking 7. Security 8. Optimizing Battery Consumption 9. Native Coding in Android 10. Performance Tips Index

Three limits in application responsiveness

There are three different thresholds accepted as limits to the user experience in any software system:

  • 0.1 seconds is perceived by the user as instantaneous responsiveness. In such operations, there is no need to display any visual feedback or notification to the user, and this includes most operations in normal scenarios (for example, the lapse between clicking on a button and displaying a dialog, or showing a different activity).
  • 1.0 seconds is the lapse when the user flow gets interrupted. Between 0.1 and 1.0 there is still no need to provide any feedback, but after a second, the user has lost the perception of performing an immediate operation.
  • 10 seconds is the final limit, when the user loses concentration and interest in the application. More than 10 seconds in an operation generally means that the user will lose her/his interest in the system and procrastinate while the operation is being performed. Visual feedback is crucial here; without it, the user will get frustrated and reject our system.

Google suggests keeping all interactions under 100 to 200 ms. That is the threshold beyond which users will perceive slowness in an application. Although this is not always possible (think about downloading a large amount of data, such as media and so on), we will learn techniques to provide the user with the best experience.

You have been reading a chapter from
Android High Performance Programming
Published in: Aug 2016
Publisher: Packt
ISBN-13: 9781785288951
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