Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
An iOS Developer's Guide to SwiftUI

You're reading from   An iOS Developer's Guide to SwiftUI Design and build beautiful apps quickly and easily with minimum code

Arrow left icon
Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781801813624
Length 446 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Michele Fadda Michele Fadda
Author Profile Icon Michele Fadda
Michele Fadda
Arrow right icon
View More author details
Toc

Table of Contents (25) Chapters Close

Preface 1. Part 1: Simple Views FREE CHAPTER
2. Chapter 1: Exploring the Environment – Xcode, Playgrounds, and SwiftUI 3. Chapter 2: Adding Basic UI Elements and Designing Layouts 4. Chapter 3: Adding Interactivity to a SwiftUI View 5. Part 2: Scrollable Views
6. Chapter 4: Iterating Views, Scroll Views, FocusState, Lists, and Scroll View Reader 7. Chapter 5: The Art of Displaying Grids 8. Part 3: SwiftUI Navigation
9. Chapter 6: Tab Bars and Modal View Presentation 10. Chapter 7: All About Navigation 11. Part 4: Graphics and Animation
12. Chapter 8: Creating Custom Graphics 13. Chapter 9: An Introduction to Animations in SwiftUI 14. Part 5: App Architecture
15. Chapter 10: App Architecture and SwiftUI Part I: Practical Tools 16. Chapter 11: App Architecture and SwiftUI Part II – the Theory 17. Part 6: Beyond Basics
18. Chapter 12: Persistence with Core Data 19. Chapter 13: Modern Structured Concurrency 20. Chapter 14: An Introduction to SwiftData 21. Chapter 15: Consuming REST Services in SwiftUI 22. Chapter 16: Exploring the Apple Vision Pro 23. Index 24. Other Books You May Enjoy

Gestures

Gestures are a way to recognize and respond to touch events. They are used to add interaction to SwiftUI views. Some examples of gestures that are used include zooming in on images by pinching, dismissing views by swiping down, and double tapping.

We can conceptually divide gestures into three categories: basic, advanced, and composite.

Basic gestures attach a single simple straightforward gesture to a view, such as tapping or swiping, and they are typically simple to implement because they can be implemented with a few lines of code. These actions mimic natural human actions and are intuitive for human users. Their behavior is what the user normally expects by having been exposed across multiple applications and as such they minimize the cognitive load required to interact with the app; users don’t need to think hard to remember complex gestures.

Complex gestures, both advanced and composite, instead involve multiple touch points (multiple fingers) and multiple...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime